If the primary weapon or Shuck Shot doesn't vanquish right away, then use Husk Hop then finish it off with your primary weapon. Kernel Corn is also a good solution, as a direct hit with Shuck Shot can possibly vanquish the S.H.R.IMP Mech in one hit if the mech is not at full health. Citron is the best solution to dealing with the S.H.R.IMP Mech, as it can stun and damage with EMPeach and then blast away with powerful attacks. His S.H.R.IMP Mech can be very problematic as its attacks are very powerful, but there are certain plants that can handle it. The S.H.R.IMP has the same health and normal abilities as a normal Imp, but his Shrimpy Lasers deal more damage than the Imp Blasters, so make sure to steer clear of its path of fire. Also pressing the jump button when using the Shrimp Jump will make the mech jump much higher and further, but will not likely damage enemies when coming back down. As with the regular Imp, when all else fails, use your Explosive Escape to dish out a last bit of damage before retreating. Water Cyclone is a great crowd control ability that allows you to push multiple plants off of the garden for a quick capture, while Shrimp Jump can be used to surprise the enemy with agility not usually expected from a Z-Mech. However, with the increased health, it's more common to attack enemies or to jump into gardens with the S.H.R.IMP Mech.īear in mind that while the S.H.R.IMP Mech has a health bonus of 50, you only have a minute to use it 30 seconds less than the normal Z-Mech, so players should use the mech sparingly and use it for pushes with your team to capture gardens or rack up as much damage as possible. If you jump just before using the Shrimp Jump, you'll travel very far, making it a perfect mobile Mech. You can also use the Shrimp Jump to gain a height advantage, which is helpful for increasing your vanquish count while keeping you safe for a time. The Shrimp Jump can be used in a similar fashion to the Pylon Imp's Drag Race, in which you can damage enemies with it or use it to escape. This is because the Shrimpy Beam homes in on plants that are close enough to the targeting reticle, and the Water Cyclone, whilst terrain reliant, can be used to get rid of plants, such as Citron or Kernel Corn, that can destroy the Z-Mech. The S.H.R.Imp Mech is also a very good way for racking up quick vanquishes from long range. However, the Shrimpy Lasers suffer a slower firing speed, so S.H.R.Imp is at a CQC disadvantage. The S.H.R.Imp's primary weapon, the Shrimpy Lasers, deal more damage, fly a lot faster and suffer from less damage falloff than the normal Imp Blasters, which is useful for vanquishing some slower plants from Mid to Longer ranges, such as Cactus and Kernel Corn. It's time to set your butt boosters to overdrive as you spin uncontrollably with both Imp Blasters blazing. When the going gets tough, summon your massive S.H.R.IMP Mech to even the score, and then some. Utilizing crazy future technology, the Gravity Grenade sucks Plants towards its epicenter while lifting them off the ground! It has infinite ammo and does not need to reload, but if fired for 6.2s, it'll go on a 3s cooldown. The beam does 10.2 to 7.7 impact damage and 11.7 to 8.7 critical damage based on distance. It is similar to Citron's primary weapon, as it shoots out a beam that cools off if fired too long. The S.H.R.Imp Mech's primary weapon is called the Shrimpy Beam. They fire 30 shots before taking a 2s reload. The Shrimpy Lasers fire slower than the Imp Blasters (500 rpm compared to 800 rpm), but are more damaging (6.1 to 5.1 compared to 5.1 to 4.1 for impact damage and 7.3 to 6.1 compared to 6.1 to 4.9 for critical damage), are a lot faster and have quite a lot less recoil and spread. The S.H.R.Imp's primary weapon are called the Shrimpy Lasers. In-game description įires twin, rapid-fire Shrimpy Lasers! AI health Designed to combat all aquatic Plant life, this little guy may look ridiculous, but he means business. Zomboss' Special Hydro Response Imp, or "S.H.R.Imp". The S.H.R.Imp, or Ol' Shrimpy Boy as his friends call him, is actually the first (and only) member of Dr. It could also be a joke about how small Imps generally are.ĭescriptions Stickerbook description His name is a pun on shrimp, a generic term for some decapod crustaceans, and Imp.
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